SPIDERMAN PC GAME LATEST FULL VERSION FREE DOWNLOAD RAR FILE
Spider-Man will let you play hero for a day, but be ready to fight with the game's weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the bite of an irradiated spider,
budding boy genius Peter Parker suddenly finds himself turned into a
superhuman with the powers of a spider. The rest is comic book history.
As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
He story, told through cutscenes, voice-overs, and in-game dialogue,
opens at a conference held by the renowned Dr. Otto Octavius, who's
preparing to demonstrate his latest invention. While the good doctor
pontificates about the virtues of progress through technology,
Spider-Man suddenly leaps onto the stage and makes off with Octavius'
device before the assembled crowd. Since the real Spider-Man, Peter
Parker, stands among the members of the press taking photos for the
Daily Bugle newspaper, it can only mean an imposter is at large and
ruining Spidey's already tenuous reputation. Parker's jealous
journalistic competition at the Bugle, Eddie Brock, also witnesses the
shocking event. The fact that Octavius is really the supervillain Dr.
Octopus and Brock plays host to an evil alien symbiote named Venom can
only mean more outlandish trouble for our wall-crawling hero. This game
takes classic superhero melodrama and unashamedly runs with it.
After the game's mysterious opening sequence, you begin your heroic
adventures in New York City. You start by foiling a bank heist and then
move up to greater challenges like evading a missile-firing police
helicopter that chases after our framed hero. Later, you'll fight
swarming lizardmen on top of a rushing subway train and battle alien
symbiotes in the Daily Bugle. All told, there are eight main locations,
like Manhattan's rooftops, a high-rise bank, and the New York City sewer
system, making for around 30 3D levels in all. Gameplay primarily
revolves around platform jumping, a little stealth, and beating up lots
and lots of bad guys. During your adventures, you'll meet fellow heroes
like Daredevil, Black Cat, and the Human Torch who'll offer tips and
villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if
you're not quick with your webshooters.
No matter how smartly you play, be ready for some hassles--the game uses
a save point system instead of letting you save when you choose. Game
designers seem to ignore the fact that in the real world, not all gamers
have the luxury of playing for long, uninterrupted stretches until they
can reach a save point or the end of a level. At least you can tackle
the game on four different difficulty levels, including a "kid mode"
that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you'll employ around 18 moves. For
simple problems, a number of simple solutions are on hand (or foot): You
can jump, grab, punch, and kick your way out of the game's lesser
binds. Thanks to that fateful spider bite, Spidey can perform all these
moves with extraordinary strength and agility. These core moves can be
linked into combos, like jumping punches or the "grab and kick," where
you sneak up behind a villain, grab him, and then unceremoniously give
him the boot. Of course, Spider-Man's chief claims to fame, other than
running around New York City in bright tights, are his masterful web
slinging talents. Here's where the game's combat gets interesting,
thanks to Spider-Man's arsenal of clever web weapons. You can sling webs
that temporarily enmesh enemies or flick distant switches. If standard
punches aren't working for you, you can create spiked gloves out of your
webbing for added damage. You can borrow a page from Captain America's
(comic) book and create your own web shield for defense. For pummeling
villains from a distance, you can launch balls of webbing at them. If
that doesn't get their attention, you can shoot a web line at them and
yank them in the direction of your choosing. No matter what approach you
use, you'll find that enemies aren't overly bright; bad guys rely more
on brute force than anything else. "Mindless thugs” indeed.
As clever and entertaining as these diverse abilities often are, they
don't get their full due because of the game's awkward controls. Like
many console ports, Spider-Man does little to take its new PC audience
fully into account. You can control Spidey with the keyboard, a
joystick, or a gamepad, though your controller of choice should
preferably have at least six buttons. You'll need a spider's agility to
master the keyboard approach, though it grows a bit easier with time,
and a joystick can feel clunky and unresponsive. A gamepad is your best
bet since that's what the original PlayStation game was designed to use.
It's no secret, though, that many PC gamers don't own a gamepad for
their computer since so few PC games require anything more than a mouse
and keyboard. If you decide to use the keyboard, you won't be able to
use mouse-look, which is shame since that would dramatically improve
gameplay. As it stands, to aim accurately at distant targets you need to
activate a special targeting cursor that you can only move with your
chosen controller. Ideally, a small cursor should have been present all
the time to help orient your character and aim. No matter which
controller you use, Spidey only turns in set increments instead of using
a smooth range of motion, which feels unnatural and makes viewing
specific areas or moving to them harder than it should be. It can be
quite the challenge to make Spider-Man do anything a spider can.
Like the controls, the camera needs more work. Overall, it does a fairly
good job of following our hero, especially considering that he can run
on floors, clamber up walls, and zip up to ceilings on a whim. Still,
walls and objects will often block your view, sometimes making spotting
enemies too difficult and falling off of skyscrapers too easy. Also,
when you move Spidey onto a ceiling, the camera sometimes reorients
itself so that you view him from directly above instead of slightly
behind, thanks to a temporarily translucent ceiling. The effect can be a
bit disorienting when Spidey repeatedly switches from floors to walls
to ceilings.
Spider-Man's simply textured, blocky graphics and muddy cutscenes are
distinctly underwhelming, if not outright poor. Some of the settings are
bland and boring too--the dark, drab sewers in particular are overused.
Still, the graphics do at least evoke the look and feel of the classic
Spider-Man comics and cartoons. The same holds true for the game's
audio. The familiar opening theme song, updated from the '60s cartoon
series and featuring an incredibly catchy bass riff, sets the right mood
from the very start. Spider-Man cocreator Stan Lee narrates the game in
his authoritative style. Lee always sounds like he's having fun with
his creation and doesn't take it dreadfully seriously. When he describes
Peter Parker as a "sometimes neurotic" hero, you know that the writers
aren't afraid to gently laugh along with you at the essential silliness
of the game's story and superhero conventions. It's all good-natured
fun, though.
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