Tekken 6 PS3 Game Full Version Free Download
Namco's hand-to-hand fighting game series debuts on high-definition consoles with enhanced graphics, destructible environments, online features, and the series' largest character roster to date. The "King of Iron Fist Tournament" brings 40 contenders into the fray this time around, with mainstays such as Jin, King, Anna, Law, Phoenix, and Heihachi, as well as six newcomers, including the jet-pack enabled Alisa Bosconovitch, the veteran warrior Lars Alexandersson, and the obese but impossibly quick American karate champion known as Bob. The series' fan-familiar match types and battle modes are included, although some have been revamped. In the storyline-driven "Scenario Campaign" mode, similar to the "Tekken Force" mode featured in earlier editions of the game, a chosen character battles through set piece areas, fighting numerous enemies to progress.
Online functionality is fundamental in Tekken 6. Players can join matches against others over the console network, or fight alongside a human-controlled ally in a co-op campaign mode (which becomes available in a free, downloadable patch). "Ghost" characters can be trained to fight in a gamer's personal fighting style, and then sparred against to reveal strengths and weaknesses, or shared and traded online to provide a customized challenge to other players. Worldwide and regional leaderboards track rankings and top performances in all main game modes. The series' new PS3 and Xbox 360 graphics feature character models and animations of unprecedented quality, as well as enrichments such as special lighting and depth-of-field effects, all in sharp, HD detail.
Gameplay
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] such as walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.[5]
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others.[7] Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.
The console versions (excluding the PSP version) also include an extra mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally only had single player offline. Namco released a patch on January 18, 2010 that allows online Co-op mode for Scenario Campaign.
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively.[8] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights aren't ranked and they can invite friends to have matches with them.
Graphics
The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move.[9][10] The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay.[11] The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion" whereas previous installments had been designed to "look good on still-shots".
Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.[12]
Online functionality is fundamental in Tekken 6. Players can join matches against others over the console network, or fight alongside a human-controlled ally in a co-op campaign mode (which becomes available in a free, downloadable patch). "Ghost" characters can be trained to fight in a gamer's personal fighting style, and then sparred against to reveal strengths and weaknesses, or shared and traded online to provide a customized challenge to other players. Worldwide and regional leaderboards track rankings and top performances in all main game modes. The series' new PS3 and Xbox 360 graphics feature character models and animations of unprecedented quality, as well as enrichments such as special lighting and depth-of-field effects, all in sharp, HD detail.
Gameplay
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] such as walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.[5]
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, ice, among others.[7] Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.
The console versions (excluding the PSP version) also include an extra mode entitled "Scenario Campaign" which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered all throughout the playing environment. Players can move freely between fights, but when a group of enemies are encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally only had single player offline. Namco released a patch on January 18, 2010 that allows online Co-op mode for Scenario Campaign.
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively.[8] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights aren't ranked and they can invite friends to have matches with them.
Graphics
The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine which allows water to behave accordingly to how characters move.[9][10] The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay.[11] The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion" whereas previous installments had been designed to "look good on still-shots".
Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.[12]
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